How to set up an on-contact teleporter

Firstly, you will need to enable two modules to make use of an on-contact teleporting object

Next you will need to define a “landmark” for the system

You can now already directly use this by calling Teleportation.Go with the name of your landmark, and could put this on menus, call it in character logon scripts, or even send people different places based on factions, groups or similar.

To complete the objective, we'll also need to set up a phantom “on collision” object to act as the teleporter (it could also be set to on click or other options)

Now we need a scripted object in world. Create your prim that users will collide with. We will add a script to it

Now to connect the object to the objecttype (behaviour) we set up earlier: