Configuring health
The Health module must be enabled in the main Configuration page.
Under Configuration, Health are the main controls for health
allowNegative
- can damage take a player into negative health or does it stop at 0allowReset
- can characters arbitarily reset their healthhealth
- should set this to the STARTING health value for a new playerinitialHealth
- should set this to the value health will be 'reset' to
Note that like all KVs it can be applied at various levels - global configuration would be at the instance level, but for example you could create a “Hospital” zone, and have “allowReset” as false at the global level, but true in the hospital zone, so this is the only place users can restore their health.
The following commands are useful to interact with health:
roller.rollDamageAgainst
- rollAgainst but with damage :Phealth.healRoll
- allows a targetted heal off a dicehealth.resetHealth
- resets the current players health to the initial health