Create and use ability attributes
Characters may contain attribute definitions of various types. This page covers the creation of Numeric attributes, such as Intelligence, Strength etc.
Numeric attributes can be created and are generated as KVs with a CUMULATIVE COMPLETE hierarchy. If you are not familiar with the workings of the KV system this means that a characters final attributes will be the sum of this attribute from the instance, groups, zones, events and the character sheet.
I.e. if we take an attribute Intelligence, we can then set this at the instance level to 10, and perhaps create a group called Elves that have 1 for intelligence. A new character that is in the elf group will start with an Intelligence of 11, the sum of all the applicable values.
Note you can sum -ve values to penalise attributes.
To create an attribute like this, follow these steps:
- Load the GPHUD administration interface, e.g. by clicking on the hud button.
- Go to the Configuration menu and click Characters
- Click “Create new attribute”
- In the name, put a full name for your attribute (no spaces), e.g. “Intelligence”
- Do NOT tick the “allow self edit” box
- Set the TYPE to INTEGER
- Ignore the group type field
- If you want the user to be able to increase this attribute when they e.g. level up (some number of levels) tick the box about increasing based off ability points (and see the section on ability points).
- Do NOT tick the “attribute must be completed”
- Default value should be left blank.
After doing this, you will see in the main Characters configuration page, under the “KV Configuration”, that your attribute has turned up. Click it.
In here, you will see a break down of the attribute by “instance”, region, zone, group, etc. You may edit any of these values, and the character's eventual value will be the sum - so if everyone should start with 10 intelligence, set the “instance” value to 10. If elves should get +1, set the group “elf” to have a value of 1. If you are using ability points you should NOT set these values on the characters themselves. (see that section)
You may also wish to see the section Creating custom rolls