Upcoming Features
This page merely documents ideas I've had or things I've noted I need to do. They're in some very vague order of likely priority, impact and so other factors, don't read too much into it.
This page is not a guarantee to implement any of the features or a time frame for them, it is merely intended to present an indication of the intended direction of the product, for reference, or so others may contribute ideas to it.
- Bulk XP allocation support. Though really events are better.
- Allocating skill points should show current values for the attributes it can increase.
- GroupType level KVs - applied to all groups of a type.
- Minimise button for the HUD.
- Creation of “Currency” module, optional theft mechanic, safe vaults, optional taxation, etc etc.
- Creation of “Buffs” module - temporary enhancements to a player, inferable by magic casting or by potions etc.
- Support “Look At” for target selection, aka llCastRay, as per RPHUD.
- Creation of an Items module, to support unique (one exists total) and instansiable items. Design to be fleshed out.
- Support adjoining multi-region instances without requiring a new HUD to spawn in.
- Webpage version of character creation.
- Award XP based on volume of RP posts through hud (??)